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TRUCOS

Códigos, pokes, contraseñas y atajos de los clásicos para CPC 464, 664, 6128

1.133 trucos publicados 13.245 pokes y cargadores

Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores. Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió; no se reproducen las páginas ni el material gráfico original.

Todos (1.133) COMMODORE 64 (1.771) PC WINDOWS (1.595) SONY PLAYSTATION 2 (1.486) ZX-SPECTRUM (1.383) MACINTOSH (1.163) CPC 464, 664, 6128 (1.133) AMIGA (1.021) XBOX (960) PC-DOS (885) ATARI ST / STE (832) SONY PLAYSTATION 3 (670) MAQUINAS ARCADE (660) NINTENDO GAME CUBE (657) NINTENDO NES (587) NINTENDO WII (501) XBOX 360 (492) MSX (439) NINTENDO WII-U (400) ATARI 8-BIT COMPUTERS (376) ATARI XE (368) APPLE II (356) NINTENDO 2DS / 3DS (335) SUPER NINTENDO (323) BBC MICRO (303)

Herbert's Dummy Run

CPC 464, 664, 6128

Go to the room with the stool and fireball in it and move the servant over the stool; this will change it into a chest. Open all the other chests in the vault and you should have two keys. One of these opens the chest by the stool; The teddy will go and open the right hand side door; you can now go through this. Jump at the rope in the next room and it should extend into a room with a rubber duck; collect this. Load the pop gun (with the cork and the pop gun) and go to the castle. Exchangethe pop gun for the flag and with the rubber duck go to the seaside screen. You can now collect

Herbert's Dummy Run

CPC 464, 664, 6128

Go to the rope screen, climb up it and hold down the keys C, H, E, A and I to cheat. You'll get infinite Ihres.

Yabba Dabba Doo!

CPC 464, 664, 6128

LOAD the game, play it once, then wait for the demo to finish and the title screen to appear. When that happens simply by pressing the Fl key.

Pyjamarama

CPC 464, 664, 6128

Make sure all objects have been moved from their starting places before setting off

Defenders of the Earth

CPC 464, 664, 6128

Triple Blow Combination: Press fire and a direction repeatedly as enemies approach you

Seymour Goes to Hollywood

CPC 464, 664, 6128

Go to the top floor then go right. Get the studio key. Go back to the first studio to make the lift go down). Drop the key at the door. Leave balloon and get the jacket to the biker, and get the pump. Go right, enter the Malt Shop and give the pom-pom to Sindy. Take the key and the parrot food. Leave the set, get the balloon, go right into the second hut. and drop the balloon and pump. Go to the top right hut, drop the parrot snack beside the door. When the parrot leaves collect it. Exit the hut, got to top left platform and repeat. Go left and repeat until the parrot enters the hut. Get the key and the dagger. Go to the first studio, drop the dagger, get the key. Go left 5 times and open th

The Fourth Protocol

CPC 464, 664, 6128

Give banana to monkey. Give penny to shopkeeper. Choose 'bridge' game. Examine case.

The Fourth Protocol

CPC 464, 664, 6128

select Other Suggestions and enter Turn Stanistav, Use as system (make sure you don't go more than 3.5 light years), then press 'H' for hyperspace. As soon as you have done this, hold down the 'CTRL key.

Jinxter

CPC 464, 664, 6128

I've got to the end of Jinxter and when Jannedor comes to the fireplace the fan falls off the wall In the kitchen and she goes away.

Jinxter

CPC 464, 664, 6128

The Wire Fence: Go to your back garden, get secateurs, go to the fence and cut wire with secateurs.

Jinxter

CPC 464, 664, 6128

The Bull: Go to your conservatory, get cloth, go to the bull, show cloth to bull and drop cloth

Jinxter

CPC 464, 664, 6128

The Canoe: Go to your bedroom, look under bed. get sock, go to boat-house, get bung, put bung in sock, slide doors. S, put sock in hole, get paddle and put canoe in water.

Jinxter

CPC 464, 664, 6128

You must get and wear the gloves before cutting the fence with the secateurs. Use the Pelican Charm from the bakery to bring the fire engine and the unicorn to life on the carrousel. Enter the clock maker's by knocking on the door (logical, really). Throw an object at the oil lamp to set fire to the shop.

Jinxter

CPC 464, 664, 6128

Don't bother to exunguish the fire! Use some magic to get the stool.

Jinxter

CPC 464, 664, 6128

Stand on the table, examine it, and throw what you find.

Jinxter

CPC 464, 664, 6128

When you start the game you in a dungeon with the old man. Take the rock, torch and food, then give food and water to the old man. Talk to the old man, he will then give you a spode. Take this to the next room and dig, but be ready to throw. You will go down and come up in another room it's easy.

Jinxter

CPC 464, 664, 6128

If the bell is too noisy, put a sock in it!

Carrier Command

CPC 464, 664, 6128

If you're in need of fuel, make repeated contact with fuel rods in any store area to replenish supplies. If it's shield energy you require, make contact with the Pentagon-shaped power points. To enter the ovehead walkway, simply shoot the rod above the door repeatedly. It should spin, so keep on blasting until the door slides open. Blasting radar beacons prevents you from being thrown into jail. If you touch a telepod crystal, it is positioned in the centre console within the telepod. If you then enter the telepod, shoot the crystal and then leave the telepod, you'll find yourself in a new area. Apparently you can 'buy' your way out of confinement by lasering the slots in the pillars. Energy

Carrier Command

CPC 464, 664, 6128

Hold down the Help key and press fire to start. You should now have infinite lives and if you press 1-0 you can select levels one to ten.

Lightforce

CPC 464, 664, 6128

POKE 11547.5 SYS 6713

Wizard's Lair

CPC 464, 664, 6128

4 pieces of lion but failed to escape

SAS Combat Simulator

CPC 464, 664, 6128

'Infinite lives, grenades, less people and easier fighting'

Harrier Attack!

CPC 464, 664, 6128

Background colour: Poke 820,Colour1 Foreground colour. Poke 821,Colour2 Border colour: Poke 2, Calour3 Border character: Poke 827,Character SYS 38000 to draw the border, or wherever you send the data. Character: Poke 719,Character Length of line N: Poke 731, N Characters X displacement: Poke 733,X From home position

Zombi

CPC 464, 664, 6128

Usa un botiquín grande para curar una lesión de 5% o menos.

Zombi

CPC 464, 664, 6128

Completa el acto II.

Zombi

CPC 464, 664, 6128

Completa el acto I con 4 personajes diferentes.

Zombi

CPC 464, 664, 6128

Completa el acto III.

Zombi

CPC 464, 664, 6128

Mata a 5 infectados seguidos de un solo golpe.

Zombi

CPC 464, 664, 6128

Mata a 100 enemigos con ataques de Furia.

Zombi

CPC 464, 664, 6128

Únete a la partida de otro jugador.

Zombi

CPC 464, 664, 6128

Mata a 25 zombis con los puños desnudos.

Zombi

CPC 464, 664, 6128

Crea un arma personalizada.

Zombi

CPC 464, 664, 6128

Mata a un zombi con 10 armas cuerpo a cuerpo diferentes.

Zombi

CPC 464, 664, 6128

Alcanza el nivel 10.

Zombi

CPC 464, 664, 6128

Recorre una distancia de 20 kilómetros a pie.

Zombi

CPC 464, 664, 6128

Salva a 5 personas acosadas por los zombis.

Zombi

CPC 464, 664, 6128

Mata a 50 zombis con un vehículo.

Zombi

CPC 464, 664, 6128

Completa 25 misiones mientras juegas con al menos un compañero en modo cooperativo.

Zombi

CPC 464, 664, 6128

Recorre una distancia total de 10 kilómetros en un vehículo.

Zombi

CPC 464, 664, 6128

Completa el acto IV.

Zombi

CPC 464, 664, 6128

Mata a 250 zombis con armas modificadas.

Zombi

CPC 464, 664, 6128

Mata a 250 zombis con armas cuerpo a cuerpo contundentes.

Zombi

CPC 464, 664, 6128

Completa 5 misiones con 3 compañeros en modo cooperativo.

Zombi

CPC 464, 664, 6128

Mata a 50 enemigos humanos.

Zombi

CPC 464, 664, 6128

Juega con 10 compañeros diferentes en modo cooperativo durante al menos 15 minutos con cada uno.

Zombi

CPC 464, 664, 6128

Completa 75 misiones de forma acumulativa.

Zombi

CPC 464, 664, 6128

asking for help on Zombi

Space Crusade

CPC 464, 664, 6128

Enter mission 6 (purge and withdraw), move your commander out of the docking claw (only 1 space is necessary) and click the End of Go icon. Keep ending your go without doing anything until you get the 'master controls'. When you do, open the outer doors and escape.

Shadowfire

CPC 464, 664, 6128

pressing any of the cassette keys tended to short out the power supply

Shadowfire

CPC 464, 664, 6128

Maps of ... Shadowfire

Shadowfire

CPC 464, 664, 6128

completed it on the second day after its arrival

Feud

CPC 464, 664, 6128

In Feud when you have zapped all Leanoric's energy down to past his belt he freezes, enabling you to replenish your energy. Come back and finish him off and get a 100 per cent rating.

Frankie Goes to Hollywood

CPC 464, 664, 6128

To enter the centre of the Pleasure Dome and become a real person you need a perfect score of 87,000 and 98%. This means that you must have solved the murder, completed all of the games, opened the entrance to the Pleasure Dome and shot all of the sparks within, taken every object be it useless or useful, used all relevant objects such as pleasure pills and vid

Atom Ant

CPC 464, 664, 6128

To b e c o m e i nv i nc i bl e l us t h o l d d o w n RIOPJKM a nd Capshi tt on the m e nu screen. The bor der will g o whi te a n d y ou will b e immune.

Atom Ant

CPC 464, 664, 6128

Hold down RIOPJKM and CAPS SHIFT on the title screen