Escape From Singe's Castle
COMMODORE 64
Wait until Dirk plants both feet onto the walkway, pushing FORWARDS when he does. After he has landed, push FORWARDS again. Repeat this process for all four scenes
Códigos, pokes, contraseñas y atajos de los clásicos para COMMODORE 64
Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores. Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió; no se reproducen las páginas ni el material gráfico original.
COMMODORE 64
Wait until Dirk plants both feet onto the walkway, pushing FORWARDS when he does. After he has landed, push FORWARDS again. Repeat this process for all four scenes
COMMODORE 64
When the sword begins to glow, press FIRE. Then, when the sword comes towards Dirk, press FIRE again, to knock it aside. Then (to avoid the anvil) move Dirk towards the side of the screen he is nearest to
COMMODORE 64
DAS CHT (infinite health), DAS MAP (map mode), DAS NME (no enemies), MAP OFF
COMMODORE 64
asking for help on Driller
COMMODORE 64
101 game cheats!
COMMODORE 64
automatic helpline with a taped message - costing 25p to 38p per minute - will offer hints and tips in solving the Dizzy arcade adventures
COMMODORE 64
Tips
COMMODORE 64
type I CAN FLY, stand on the edge of the beach then jump right. Fly across the water until you see the top of a mast sticking out of the water. Push up and see what happens
COMMODORE 64
entering DIZZY on the high score table will endow you with infinite lives!
COMMODORE 64
Another cheat from George Martin O'Connor of Manchester takes the credit for that tip. All it entails is typing the magic words, HUMPHREY BOGART, into the high score table. Then during play, press ell the keys to move
COMMODORE 64
recommend you hold down the D, Y, L, A, N and space keys on the title screen. During the game, this lets you make Dizzy disappear Just by pressing 0 , and reappear with a tap of the space bar
COMMODORE 64
flip between screens using the Z, X, K and M keys
COMMODORE 64
1. Use keys to turn lifts on as soon as possible. 2. At Guard House, go past the Dizzy Bird when it is above the clouds. 3. To get to the Amazing Illusion, stand on the far left of the case and jump left. 4. To get to the Crafty Cloud, stand on the far right of the Green cases and jump right. 5. To get to the Amazing Illusion, go around the right hand side of the screen. 6. Do not take the original Dragon's Egg out of the nest, 7. Make an established route through the clouds. 8. Watch out for the hole in the pier. 9. Try and find coins hidden behind leaves and railings. 10. In Daisy's prison, take the coin before lowering Daisy. 11. To reach the Long Jump Cloud, jump from the very left of th
COMMODORE 64
Pick your island, dodge around the stationary blocks and be sure to push the sliding ones into the path of the henchmen to gather your fruit in this superb blast. At the end of each level, you must take part in a special bonus challenge. It's slippery, it's slidey, and it's very, very difficult to get your bonus. Fighting against the clock, move off and you'll find you won't be able to stop until you hit some
COMMODORE 64
Keys - Use in the lift control hut. If you don't know how to use the keys, then you're beyond help.
COMMODORE 64
Whiskey - Don't get it! It makes you drunk when you drop it. I drink a drop and get drunk.
COMMODORE 64
Sleeping Potion - Sends dragon to the land of nod.
COMMODORE 64
Bag - Lets you carry more.
COMMODORE 64
Crowbar - Not somewhere for rooks to get a drink, you use it to open the well. You get it off Grand Dizzy, by the way.
COMMODORE 64
Pickaxe - Used for hacking (yeah!). You hack away rocks in the mine to get the rug.
COMMODORE 64
Pigmy Cow - Otherwise known as the mobile mini-moo. Take it into the upside-down world and swap it for a beanpole where you shouldn't have a them sake. the bean, or beap it for the swan.
COMMODORE 64
Bean - You plant this in the, er, manure, and go fetch some water.
COMMODORE 64
Door Knocker - This is in the castle, near the attic. It opens the door you need to go through to get the bucket that you need to get the water to water the bean with.
COMMODORE 64
Bucket - Fill with water fron the bottom of the vol- cano, and water the bean.Then stand back, o r get
COMMODORE 64
Thick Rug- Has an IQ of 2. Spread it on the daggers in the castle to make
COMMODORE 64
Heavy Dragon Egg - Give it to the heavy dragon in the mine below the lift Control hut as a bribe to get past him or her.
COMMODORE 64
When you're coin-hunting, just remember that some coins are hidden behind things: There's one up the oak tree near Denzil, for instance, on the second branch. Another one is on the middle right side of the lift control hut, and so forth.
COMMODORE 64
In the docks, you can jump down between the purple and green boxes to the Illusion, or jump down the other side for a coin. From the green crate, you can get onto the crafty cloud.
COMMODORE 64
Don't go for the other dragon's egg. by the way. It hasn't got salmonella or anything like that, it's just that the dragon will fry you, and serve you sunny-side up.
COMMODORE 64
Those of you with vicious, nasty, mean streaks in you (as well as being ideal candidates for PE teachers), might want to kick Dozy. Kick him enough times, and he falls off the docks, and sails off into the sunset.
COMMODORE 64
Clove al garlic - use this to the bats. Bottle of dry ice - use this to freeze the river Cro wb a r - u se d t o o p e n t h e trapdoor Green emerald • put this on yellow statue in the graveyard' Leprechaun's wig . part of potion used to kill Zaks B u rn in g torch - use this to light the cauldron Cart o f o il - use this to oil the mining cart Graveyard k e y - us e this to unlock the graveyard Gardener's spade - use this to dig the hollow ground
COMMODORE 64
To make Dizzy moonwalk hold down Z and X.
COMMODORE 64
Magiclands Dizzy
COMMODORE 64
'Fill a potion bottle with a cooked Lepprechaun's wig, clouds' silver linincg, Vampire dux feather and some troll brew — put it all in a pot and tthe Wiz'll be dead in a shot'
COMMODORE 64
Aqualung - breathe underwater Heavy Rock - need to go down shaft and unbalance the balance Hammer - silly rapper with fiappy trousers. Er, I mean, straighten cart track and hit end of pipe Jill ocks to the lift and let it take you to the top platform. Go up and left ing the blocks suspended in the air until you reach the block that's vel with the wall Jump onto this and move left, down the stairs. Go .st all the blocks until you reach the tar right downwards passageway. rop down and push the joystick to the right as you tall. Jump over the water at the bottom then go up. Kill the cute Croc, mp the spikes and tall down (adjusting your fall so you land on the lock In the water). Once there, wa
COMMODORE 64
From the start: as usual, buy the Dominion Dart and board it Fly staircase to the very top. Go to just above 350m high and level out. Get a speed of 1781 kph exactly, fire a missile and pock it up Go past there onto the Roof, Jump onto the rope and off at the other side Jump all the battlements and you'll come to We Must Perform A Ountalleeg, (Eh? Ed) Jump on the rope and climb up it. Now go up theWatchtower, onto the conveyor belt and jump You're now in the Rocket Room.
COMMODORE 64
Just walk off the edge of the drop on the right hand side of the room and press the left button You should fall onto the ledge level with the ledge with the magnet Jumpto this ledge and collect the magnet Alternatively, follow Jamie McConnell s advice
COMMODORE 64
Get the pop gun and the cork (the screen will say POP GUN IS LOADED), then go to the screen with the robots, which will then let you past. Go into the castle and get the flag, then take the rubber duck and the flag to the sandcastle, and swop the flag for the pebbles.
COMMODORE 64
100 per cent Basic
COMMODORE 64
infinite time
COMMODORE 64
se le acaba por pillar el truco a todos los indicadores y mandos.
COMMODORE 64
pillar el truco a todos los indicadores y mandos
COMMODORE 64
back to 63 on the tape counter when you die
COMMODORE 64
Correr hacia la línea pulsando la tecla de disparo o bien la de espacio y mantenerla así hasta que lleguemos a ella. La jabalina saldrá disparada hacia arriba y ¡sorpresa!, un artilugio espacial la bajará de nuevo a la pista.
COMMODORE 64
Defining the keys in Cybernoid II as 0 6 , vill give you infinite fives
COMMODORE 64
Y G R O (ORG Y backwards)
COMMODORE 64
At the start of Level 1 things are easy going - in screen two collect the electronic mace. With this you can bash a few alien creatures on the head and collect some bonuses immediately.
COMMODORE 64
Stand m a ring of toadstools to be transported to another part of the forest. Use the Ice Wand to get past the river. Use the key to open the door behind the ogre to get to the hermit's house. Use the club to smash the door open near a rig of toadstools to get the silver dagger and the crucifix. Use the srfver dagger to kiH the werewolf
COMMODORE 64
An entry has not been removed from the direction table for Location 0.1, noA — r t i t r i p 0.4111S
COMMODORE 64
DATA 169,181,141,96,46,76,235,2,-1
COMMODORE 64
Get all the bottles of rum, then, starting at the drunk sailor, leave one bottle per location leading to the edge of the ship. Get the bucket, the sailor should fall o
COMMODORE 64
It you talk to the guard he will tell you where Twoflower is. Free him, but WAIT when you confront the baddies.
COMMODORE 64
To kill the troll, you must do the nght thmgs in Part One. Help the cat and the beggar, but not the Cripple Wa.
COMMODORE 64
Let the Bard sit on the Baron's throne.
COMMODORE 64
From West End Hall of Mists, S, E, Sx3. N. E
COMMODORE 64
N. E. NW. get Pirate's chest
COMMODORE 64
Wave black rod at chasm. Free the bird to scare the snake
COMMODORE 64
See below
COMMODORE 64
DATA 169,185,141,250,141,76,68,68,-1
COMMODORE 64
041
Usamos almacenamiento local para recordar preferencias como el tema visual. Si se activa publicidad, Google puede usar cookies propias o de terceros con tu consentimiento. Más información