Flight Simulator II
ATARI XE
insert the main disk or a scenery disk, then closing the door on the drive. Turn the drive off and on until you get a message screen, then follow the prompt
Códigos, pokes, contraseñas y atajos de los clásicos para ATARI XE
Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores. Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió; no se reproducen las páginas ni el material gráfico original.
ATARI XE
insert the main disk or a scenery disk, then closing the door on the drive. Turn the drive off and on until you get a message screen, then follow the prompt
ATARI XE
run Tapper down the bar
ATARI XE
4 0 / 8 7
ATARI XE
STAND ON BOX
ATARI XE
warps (triggers are revealed by end-of-game messages)
ATARI XE
On level one after collecting the flower pot, press F7 to warp to level seven. On level five after collecting the coffee pot, press F7 to warp to level eight. You can continue this after every fourth level.
ATARI XE
Enter special code 57502 and press A and F3 together. Start the game and press F to float around the screen!
ATARI XE
Press return after each line. It is important to note that the second program should have higher line numbers than the first.
ATARI XE
You're searching for a flame: the flame is invisible, but you can hear where it is by listening to In The Hall Of The Mountain King. The closer you get, the louder the music is.
ATARI XE
save every 25,000 points
ATARI XE
Double flap technique
ATARI XE
change the 151 which
ATARI XE
Save the scientists and return to your ship safely.
ATARI XE
!?ATH!RD GAME?YES
ATARI XE
35136,0. Es para obtener vidas infinitas.
ATARI XE
Romp your way through 512 caverns.
ATARI XE
VILGA TAMIS ASOGE DARAQ LEXIA QUARK ARLON KOPEX OTRUN URIAH SAMAL MISES
ATARI XE
codename of the appropriate teleport
ATARI XE
First find an access card — without that the game is almost impossible to complete. Then find a teleport and travel to Quake. From there go up, turn right, and right again. Once you have reached the core, make a note of what objects you need and look for them. If you find an object which you don't need, take it for it can be exchanged for something else later. Save your access card until the end and then exchange it need, take it for it can be exchanged for the last object — you won't need it again. If you come upon a metal bar across a screen it is possible to break through by dropping from a height onto it.
ATARI XE
drop the koala when a: the statue in Return to Eden it w:-l uncover a useful round grefltn door,. Stand aside. Elrond.
ATARI XE
Don't kill the figure that you meet in the shadow lands - fight until you are told that he is badly wounded then "gethood". Give the old man in the engraving room some bread and he will open a secret passage. Wait by the chest until someone comes and offers to pull it up for yoy. Tie rope to chest, wait until he comes back for you, grab rope, he will pull you up and give you a staff.
ATARI XE
To get past the fence, play stalk and twigs to the ants and they will follow you to the fence where they will then break it down. The Cherry is a grenade which is needed in
ATARI XE
1) Platforms are a weighty problem, so six to the south and you to the north. 2) You can bet it is six of one or half a dozen of' the other.
ATARI XE
red Porsche, how to get the coin from the compost heap and how to find a tooth for the poor tooth fairy
ATARI XE
OOPS
ATARI XE
If you watch the place where the gates appear and keep it in front of your man, you should make it through all the gates.
ATARI XE
JSW dup moor en t' panat
ATARI XE
There's no random numbers in the game. Every time you go into a level, you get the same start positions and speed, so if I can do it once then it's going to be a bit difficult for the good players.
ATARI XE
XOR trick for drawing and erasing sprites
ATARI XE
Mr Willy walks from the master bedroom to the bathroom and then enters a new room called: 'Oh $#!•! The Central Cavern!' where he jumps up and down indefinitely.
ATARI XE
7456 18 Unlocks doors
ATARI XE
(t) 57B7 00 Inf lives
ATARI XE
need help with jet Set Willy, the original version I've seen
ATARI XE
circular collectable leads Willy to his pit
ATARI XE
watch out for the killer bird, bad-tempered bunny and the wannabe triffids
ATARI XE
gate prevents riffraff from accessing the house
ATARI XE
As bugged games go this is perhaps the most infamous. The rush to get the game out the door resulted in several bugs, one of which prevented you from completing the game. The Commodore 64, BBC Micro and Dragon 32 versions were also unfinishable.
ATARI XE
REMOVES ENEMIES
ATARI XE
there were 83 objects to find (although one couldn't be collected because of the famous First Landing bug)
ATARI XE
use a joystick for Olympia. and you lose all your lives if you die at a monster's start position
ATARI XE
There are 83 objects in Jet Set Willy. But actually existed.
ATARI XE
Will totally redesign Jet Set Willy and create an extra three rooms.
ATARI XE
1. Go to the MegaTree. 2. Go up this and enter all sheets which are up here. 3. Do every sheet on the ground. 4. Do the sheets which are on the West. 5. Go up the stairs to the Nomen Luni and go right and do all
ATARI XE
line 1170 incorrect / line 1180-1200 missing / line 110 incorrect
ATARI XE
infinite lives and a magic teleport facility
ATARI XE
Map, Pokes and Playing Hint%
ATARI XE
infi nite lives and a magic teleport facility
ATARI XE
Jet Set Willy Hack – infi nite lives and a magic teleport facility.
ATARI XE
disable all interrupts
ATARI XE
move-a-tiny-little-bit, BEEP-a-tiny-little-bit
ATARI XE
Type in WRITE TYPE R and watch!
ATARI XE
Baddies are sdrawkcab
ATARI XE
Jet Set Willy Map
ATARI XE
Attic Bug
ATARI XE
infinite lives cheat
ATARI XE
1 (wall - you can jump through it but can't stand on I L 1 (wall - you can stand on it but you can't jump through it). 2 (water - you can stand on it and jump through it) or 3 (death - touch it and you lose one of your lives)
ATARI XE
POKE 23609, 30
ATARI XE
hold down the keys M, A and X at the same time
ATARI XE
Cheat Mode
ATARI XE
if you start Level Three holding Right, run right, jump the gap, climb the ladder and run left (all without stopping) you can run straight through the bird there
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