Códigos, pokes, contraseñas y atajos de los clásicos para ZX-SPECTRUM
1.383 trucos publicados13.245 pokes y cargadores
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As bugged games go this is perhaps the most infamous. The rush to get the game out the door resulted in several bugs, one of which prevented you from completing the game. The Commodore 64, BBC Micro and Dragon 32 versions were also unfinishable.
1. Go to the MegaTree.
2. Go up this and enter all sheets which are up here.
3. Do every sheet on the ground.
4. Do the sheets which are on the West.
5. Go up the stairs to the Nomen Luni and go right and do all
1 (wall - you can jump through it but can't stand on I L 1 (wall - you can stand on it but you can't jump through it). 2 (water - you can stand on it and jump through it) or 3 (death - touch it and you lose one of your lives)
Go carefully up this ladder and onto the next level. One false move here and you'll come sliding back to the bottom painfully and time-consuming. At some point before you reach level 5, use the platform key it will create a platform on a lower level, and you'll need this to escape. This is the secret key, and you'll find it in the dark recesses of level 5. Bring it back here and use it to unlock the exit.
Here you are on the 5th level. Before anything else, pop briefly out here and towed your safe pass for the platform key. This leads down to the bowels of the shop. You'll need the safe pass to go right to the bottom, where you'll find the exit pass which lets you out of the shop. One snag as, the actual exit can only be reached from back on level 2.
In the 'OK Corral' scenario, use Tau Ceti again, but use missiles on small and 'Sid Vicious' meanies. In 'Where To Guy?' don't, repeat, don't use the jump pads! Since navigation is awful, go West, then East, then slightly South to get to the action.
In the latter stages you have to squeeze through gaps, so be ready to twist onto your side. Kill a wave for a 1000 point bonus, and shoot all ground objects for another bonus.
A bonus life is awarded every 10,000 points, so keep firing all the time. In the latter stages you have to squeeze through gaps, so be ready to twist onto your side.
if you start Level Three holding Right, run right, jump the gap, climb the ladder and run left (all without stopping) you can run straight through the bird there
1. Climb the phone box. go left and jump over the hole in the wall 2. Collect the torch and fall off the wall 3. Go left and get the fishing rod, then go back to the start 4. Go far right and get the telescope
Wheelie over the ramps and hop stones to avoid disaster. Even coming off walls is tricky - you have to land at just the right angle to make a safe landing.
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