Forgotten Worlds
ZX-SPECTRUM
To take him (or her) out, aim for the puckered hole in the centre of the body, the bit all those large bullets are coming horn.
Códigos, pokes, contraseñas y atajos de los clásicos para ZX-SPECTRUM
Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores. Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió; no se reproducen las páginas ni el material gráfico original.
ZX-SPECTRUM
To take him (or her) out, aim for the puckered hole in the centre of the body, the bit all those large bullets are coming horn.
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Level One: Go to the top of the screen and hold down fire. The first few waves of aliens are harmless but worth valuable zennies. The lizards too are easily dealt with: Simply line up in front of them and hold down fire
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1. Run at the goal diagonally to catch the goalie off guard. 2. Run directly at the goal and defenders will tackle you. If you dodge them all you've a 99% chance of scoring. 3. If you kick the ball directly at the goalie he dives and you can score! 4. Curl the ball in at medium height and every time the lead attacker will run in to score! 5. Run down here for a better chance to score!
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Press SHIFT and ZERO to progress to the next level.
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ability to shoot around corners without allowing your opponents to fire back
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When prompted, answer Y or N to the questions and then insert the original Toobin' game disk. Click the left mouse button to begin.
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throw it at an opposing player (it blows them up)
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!?ATH!RD GAME?YES
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Tips, pokes, maps for Zoids
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INFINITE MISSILES BULLETS INFINITE DAMAGE MARKER—DO NOT DELETE!
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POKE 53757,0 infinitas vidas
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POKE 35352 ,0 sin enemigos móviles
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POKE 53591 .62:
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POKE 53592 ,n 0 < n < 255 n vidas
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POKE 55151 .62:
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POKE 55152 , 0 -
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POKE 55153 .0 dispara tiro doble y bombas simultáneamente
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POKE 35287 .0 no dispara bombas
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secret S flags signify extra lives or points bonuses
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46 = Allows following game to start at green level 50 - Player moves by himself 51 = Player moves by himself 60 = Objects drift down 66 = Objects drift right 67 = Objects jump 69 = Objects jump
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Poke first, talk later? OK, here's one for Xevious. It gives both you and the other shmuck you conned into giving you a challenge (after practicing for three hours solid) infinite lives.
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Nivel 1 MAYHEM
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Incoming message on MASK computer - We have kidnapped SCOTT TRAKKIII and are holding him on the moon, Unless you surrender the entire MASK forces to VENOM you will never see him again. Signed Miles Mayhem.
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35136,0. Es para obtener vidas infinitas.
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Romp your way through 512 caverns.
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VILGA TAMIS ASOGE DARAQ LEXIA QUARK ARLON KOPEX OTRUN URIAH SAMAL MISES
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codename of the appropriate teleport
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First find an access card — without that the game is almost impossible to complete. Then find a teleport and travel to Quake. From there go up, turn right, and right again. Once you have reached the core, make a note of what objects you need and look for them. If you find an object which you don't need, take it for it can be exchanged for something else later. Save your access card until the end and then exchange it need, take it for it can be exchanged for the last object — you won't need it again. If you come upon a metal bar across a screen it is possible to break through by dropping from a height onto it.
ZX-SPECTRUM
QUANDO VOCÊ ESTÁ COM AVIÕEZINHOS AUXILIARES, ELES É QUE FAZEM OS ATAQUES TERRESTRES, ENQUANTO O AVIÃO PRINCIPAL COBRE O ESPAÇO AÉREO
ZX-SPECTRUM
When your pl ane starts flying to be c om e im- mune oil you have to do Is press all the keys on the lett ha nd si de a nd y ou will see the menu screen and when you start ogoi n you can't be killed.
ZX-SPECTRUM
drop the koala when a: the statue in Return to Eden it w:-l uncover a useful round grefltn door,. Stand aside. Elrond.
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Don't kill the figure that you meet in the shadow lands - fight until you are told that he is badly wounded then "gethood". Give the old man in the engraving room some bread and he will open a secret passage. Wait by the chest until someone comes and offers to pull it up for yoy. Tie rope to chest, wait until he comes back for you, grab rope, he will pull you up and give you a staff.
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To get past the fence, play stalk and twigs to the ants and they will follow you to the fence where they will then break it down. The Cherry is a grenade which is needed in
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1) Platforms are a weighty problem, so six to the south and you to the north. 2) You can bet it is six of one or half a dozen of' the other.
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red Porsche, how to get the coin from the compost heap and how to find a tooth for the poor tooth fairy
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OOPS
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Hold BREAK and press ENTER to move
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keep one hand on the space bar and time your pass-age between the spears, if it looks like you'll be stabbed, press s pac e. Th e s pears c o n -tinue t o mo v e b u t Ra s t a n i s paus ed a n d c a n ' t b e harmed.
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One of the early screens: the ghost can't hurt you but it can block your way. Avoid the spokes — they're deadly. And don't hang around them.
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Clave de acceso:63723
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infinite lives
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1 2 7 lives
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1. COMECOCOS. Este simpático muchacho es el protagonista de nuestra aventura. Podéis llamarle Mad. Es vulnerable a todos los enemigos excepto a la Maricoco. 2. COMECOCOS CABREAO. Si cogéis al iconos nuestro simpático Mad sufrirá un repentino cambio de humor que le convertirá en una auténtica máquina de devorar fantasmitas Lástima que su efecto dure tan poco.
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Kiss the girl, grab the balloon, repeat as required
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Give up the cores to the left, form an opportunity fire perimeter in the middle of the base, and pray.
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Stand two of your men next to each other and change the weapon of one of them. Then move him onto the man next to him and end move. He will move back a square, but he'll have the action points he had before he changed weapons. And! He'll still have the weapon.
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4652 00 Infinite money
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Those people who have seen or played JSW before will, on first sight, think that the game is exactly the same as the original and it is true that they do appear that way.
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Hamburger
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lives 24/103
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JSW dup moor en t' panat
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There's no random numbers in the game. Every time you go into a level, you get the same start positions and speed, so if I can do it once then it's going to be a bit difficult for the good players.
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XOR trick for drawing and erasing sprites
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Mr Willy walks from the master bedroom to the bathroom and then enters a new room called: 'Oh $#!•! The Central Cavern!' where he jumps up and down indefinitely.
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7456 18 Unlocks doors
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(t) 57B7 00 Inf lives
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need help with jet Set Willy, the original version I've seen
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circular collectable leads Willy to his pit
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watch out for the killer bird, bad-tempered bunny and the wannabe triffids
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gate prevents riffraff from accessing the house
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