Street Fighter II' - Hyper Fighting
MAQUINAS ARCADE · XBOX 360
don't use E Honda – filthy cheat.
Códigos, pokes, contraseñas y atajos de los clásicos
Recopilación de trucos y códigos publicados en revistas especializadas y enviados por lectores. Se extrae la información (el código, la contraseña, el atajo) y se cita de dónde salió; no se reproducen las páginas ni el material gráfico original.
MAQUINAS ARCADE · XBOX 360
don't use E Honda – filthy cheat.
MAQUINAS ARCADE
Para tomar la cuarta y la quinta llave deberás usar al topo (primero brinca los 2 pequeños sapos que bajan corriendo); si te sigues escalando hasta la esquina inferior derecha encontrarás un pasillo donde obtendrás al lizard y una vida B; con el lizard podrás obtener otra vida
MAQUINAS ARCADE · SUPER NINTENDO
En el primer piso de la torre está la primera puerta secreta para descubrirla golpea con tu espada el lugar que indica la foto, al entrar a esta puerta serás avanzado del primero cuarto piso. Al principio del piso siete, ve hasta la orilla izquierda de la pantalla, brinca y golpea cuando estés en lo más alto para sacar una puerta que te lleva del séptimo al onceavo piso. Cuando llegues al piso 14, avanza un poco y cuando veas las bases que se indican en la foto, dispara en la parte que se indica y aparecerá una puerta que te llevará del piso 14 al piso 19. En el piso 17, no te metas a la puerta del final, sigue avanzando hacia la derecha y cuando llegues a donde ya no avanza la pantalla, gol
AMIGA · ATARI ST / STE · COMMODORE 64 · CPC 464, 664, 6128 · MAQUINAS ARCADE · PC-DOS · ZX-SPECTRUM
WIGAN RLFC: and waft until the time runs out. Start the game and press S to skip levels and A for armour.
AMIGA · ATARI ST / STE · COMMODORE 64 · CPC 464, 664, 6128 · MAQUINAS ARCADE · NINTENDO WII · PC-DOS · PC-ENGINE / TURBOGRAFX · SEGA MASTER SYSTEM · SEGA MEGADRIVE · TURBOGRAFX-CD/CD-ROM² · ZX-SPECTRUM
Those skeletons need perking up. dropping something on them.
AMIGA · ATARI ST / STE · COMMODORE 64 · CPC 464, 664, 6128 · MAQUINAS ARCADE · NINTENDO WII · PC-DOS · PC-ENGINE / TURBOGRAFX · SEGA MASTER SYSTEM · SEGA MEGADRIVE · TURBOGRAFX-CD/CD-ROM² · ZX-SPECTRUM
move your character to the bottom left and you'll be invulnerable.
AMIGA · ATARI ST / STE · COMMODORE 64 · CPC 464, 664, 6128 · MAQUINAS ARCADE · NINTENDO WII · PC-DOS · PC-ENGINE / TURBOGRAFX · SEGA MASTER SYSTEM · SEGA MEGADRIVE · TURBOGRAFX-CD/CD-ROM² · ZX-SPECTRUM
For a level skip option, when the title screen appears. type in ARC (the programming team's name) and press return. Pressing S then takes you straight to the shop and N to the next stage.
AMIGA · ATARI ST / STE · COMMODORE 64 · CPC 464, 664, 6128 · MAQUINAS ARCADE · NINTENDO WII · PC-DOS · PC-ENGINE / TURBOGRAFX · SEGA MASTER SYSTEM · SEGA MEGADRIVE · TURBOGRAFX-CD/CD-ROM² · ZX-SPECTRUM
To take him (or her) out, aim for the puckered hole in the centre of the body, the bit all those large bullets are coming horn.
AMIGA · ATARI ST / STE · COMMODORE 64 · CPC 464, 664, 6128 · MAQUINAS ARCADE · NINTENDO WII · PC-DOS · PC-ENGINE / TURBOGRAFX · SEGA MASTER SYSTEM · SEGA MEGADRIVE · TURBOGRAFX-CD/CD-ROM² · ZX-SPECTRUM
Level One: Go to the top of the screen and hold down fire. The first few waves of aliens are harmless but worth valuable zennies. The lizards too are easily dealt with: Simply line up in front of them and hold down fire
AMIGA · ATARI ST / STE · COMMODORE 64 · CPC 464, 664, 6128 · MAQUINAS ARCADE · NINTENDO WII · PC-DOS · PC-ENGINE / TURBOGRAFX · SEGA MASTER SYSTEM · SEGA MEGADRIVE · TURBOGRAFX-CD/CD-ROM² · ZX-SPECTRUM
1. Run at the goal diagonally to catch the goalie off guard. 2. Run directly at the goal and defenders will tackle you. If you dodge them all you've a 99% chance of scoring. 3. If you kick the ball directly at the goalie he dives and you can score! 4. Curl the ball in at medium height and every time the lead attacker will run in to score! 5. Run down here for a better chance to score!
AMIGA · ATARI ST / STE · COMMODORE 64 · CPC 464, 664, 6128 · MAQUINAS ARCADE · TURBOGRAFX-CD/CD-ROM² · ZX-SPECTRUM
Press SHIFT and ZERO to progress to the next level.
MAQUINAS ARCADE
Pulsar teclas CTRL y F-1 simultáneamente al aparecer la palabra SCENE en pantalla justo al iniciar para seleccionar uno de los 32 niveles. Seleccionar nivel con cursores arriba/abajo y confirmar con barra espaciadora.
MAQUINAS ARCADE
avoid them
COMMODORE 64 · MAQUINAS ARCADE
stay in the same position and wait for him to show up, then fire about six shots as soon as you see him
MAQUINAS ARCADE
The tank is viewed from behind to optimise speed
AMIGA · ATARI LYNX · ATARI ST / STE · COMMODORE 64 · CPC 464, 664, 6128 · MAQUINAS ARCADE · MSX · ZX-SPECTRUM
ability to shoot around corners without allowing your opponents to fire back
AMIGA · ATARI ST / STE · COMMODORE 64 · CPC 464, 664, 6128 · MAQUINAS ARCADE · MSX · NINTENDO GAME BOY COLOR · NINTENDO NES · PC-DOS · ZX-SPECTRUM
When prompted, answer Y or N to the questions and then insert the original Toobin' game disk. Click the left mouse button to begin.
MAQUINAS ARCADE · PC-DOS · SEGA MEGADRIVE 32X
moving the two control sticks through various
MAQUINAS ARCADE
To activate them you just touch them - when they go off (after a short delay) they wipe out all the bad-dies on the screen. Trouble is, if you're on that screen at the time, your shield is weakened. The knack is to activate the smart bomb then hop it to the next screen and wait for it to go off.
ATARI 2600 / VIDEO COMPUTER SYSTEM · INTELLIVISION
!H!F?HXS / KOOLSTUF
AMIGA · ATARI ST / STE · COMMODORE 64 · CPC 464, 664, 6128 · MAQUINAS ARCADE · NINTENDO NES · PC-DOS · SEGA MEGADRIVE · ZX-SPECTRUM
throw it at an opposing player (it blows them up)
MAQUINAS ARCADE · NINTENDO 64
sneak just in front of the ninth-placed AI car on the opening turn. Since you weren't supposed to be in ninth place yet the AI car would suddenly accelerate far beyond its normal top speed in an attempt to get into its scripted position
ATARI 2600 / VIDEO COMPUTER SYSTEM · ATARI 5200 · ATARI 8-BIT COMPUTERS · ATARI XE · ZX-SPECTRUM
!?ATH!RD GAME?YES
MAQUINAS ARCADE
5-1 Como es un poco complicado explicar la ruta, te marcaremos el camino con una flecha. 1u I. r~ e í; 0 -y ífc| C1 .-Aquí debes bajar para usar turbo y poder ir hacia arriba para seguir avanzando. 5-2 Esta escena es un poco enredosa, sigue esta secuencia en los teleports. 1 .-Entra al teleport # 1 que está a la derecha de donde empiezas. 2.-Avanza hacia la izquierda para llegar a topar con pared, corre entonces a la derecha para volar por la pared que indica la foto y tomar el teleport 2. O 3.-AI salir del teleport #2 sólo sube un poco para tomar el teleport #3. 4.-Ve a la izquierda y verás 3 teleports (4,5,6) toma el #5. C 5.-AI salir avanza a la izquierda y verás el #7, no te metas, esper
MAQUINAS ARCADE · NINTENDO NES
ARABIAN
MAQUINAS ARCADE
cancel into special and super attacks from a variety of different situations
3DO · CD-I · MACINTOSH · MAQUINAS ARCADE · NINTENDO 2DS / 3DS · NINTENDO WII · PC-DOS · SEGA CD/MEGA-CD · SONY PLAYSTATION 3
It's always best to walk right, as the keyboard controls are easier to use and the shurikens are easier to throw when walking this way.
MAQUINAS ARCADE
abrir los cofres (dándoles cabezazos desde debajo) antes de cogerlos
COMMODORE 64 · CPC 464, 664, 6128 · MSX · ZX-SPECTRUM
Tips, pokes, maps for Zoids
COMMODORE 64 · CPC 464, 664, 6128 · MSX · ZX-SPECTRUM
INFINITE MISSILES BULLETS INFINITE DAMAGE MARKER—DO NOT DELETE!
APPLE II · ATARI 2600 / VIDEO COMPUTER SYSTEM · ATARI 5200 · ATARI 7800 · ATARI ST / STE · COMMODORE 64 · CPC 464, 664, 6128 · FM-7 SERIES · MAQUINAS ARCADE · NINTENDO WII · PC-8800 SERIES · PC-9800 SERIES · SHARP X1 · XBOX 360 · ZX-SPECTRUM
POKE 53757,0 infinitas vidas
APPLE II · ATARI 2600 / VIDEO COMPUTER SYSTEM · ATARI 5200 · ATARI 7800 · ATARI ST / STE · COMMODORE 64 · CPC 464, 664, 6128 · FM-7 SERIES · MAQUINAS ARCADE · NINTENDO WII · PC-8800 SERIES · PC-9800 SERIES · SHARP X1 · XBOX 360 · ZX-SPECTRUM
POKE 35352 ,0 sin enemigos móviles
APPLE II · ATARI 2600 / VIDEO COMPUTER SYSTEM · ATARI 5200 · ATARI 7800 · ATARI ST / STE · COMMODORE 64 · CPC 464, 664, 6128 · FM-7 SERIES · MAQUINAS ARCADE · NINTENDO WII · PC-8800 SERIES · PC-9800 SERIES · SHARP X1 · XBOX 360 · ZX-SPECTRUM
POKE 53591 .62:
APPLE II · ATARI 2600 / VIDEO COMPUTER SYSTEM · ATARI 5200 · ATARI 7800 · ATARI ST / STE · COMMODORE 64 · CPC 464, 664, 6128 · FM-7 SERIES · MAQUINAS ARCADE · NINTENDO WII · PC-8800 SERIES · PC-9800 SERIES · SHARP X1 · XBOX 360 · ZX-SPECTRUM
POKE 53592 ,n 0 < n < 255 n vidas
APPLE II · ATARI 2600 / VIDEO COMPUTER SYSTEM · ATARI 5200 · ATARI 7800 · ATARI ST / STE · COMMODORE 64 · CPC 464, 664, 6128 · FM-7 SERIES · MAQUINAS ARCADE · NINTENDO WII · PC-8800 SERIES · PC-9800 SERIES · SHARP X1 · XBOX 360 · ZX-SPECTRUM
POKE 55151 .62:
APPLE II · ATARI 2600 / VIDEO COMPUTER SYSTEM · ATARI 5200 · ATARI 7800 · ATARI ST / STE · COMMODORE 64 · CPC 464, 664, 6128 · FM-7 SERIES · MAQUINAS ARCADE · NINTENDO WII · PC-8800 SERIES · PC-9800 SERIES · SHARP X1 · XBOX 360 · ZX-SPECTRUM
POKE 55152 , 0 -
APPLE II · ATARI 2600 / VIDEO COMPUTER SYSTEM · ATARI 5200 · ATARI 7800 · ATARI ST / STE · COMMODORE 64 · CPC 464, 664, 6128 · FM-7 SERIES · MAQUINAS ARCADE · NINTENDO WII · PC-8800 SERIES · PC-9800 SERIES · SHARP X1 · XBOX 360 · ZX-SPECTRUM
POKE 55153 .0 dispara tiro doble y bombas simultáneamente
APPLE II · ATARI 2600 / VIDEO COMPUTER SYSTEM · ATARI 5200 · ATARI 7800 · ATARI ST / STE · COMMODORE 64 · CPC 464, 664, 6128 · FM-7 SERIES · MAQUINAS ARCADE · NINTENDO WII · PC-8800 SERIES · PC-9800 SERIES · SHARP X1 · XBOX 360 · ZX-SPECTRUM
POKE 35287 .0 no dispara bombas
APPLE II · ATARI 2600 / VIDEO COMPUTER SYSTEM · ATARI 5200 · ATARI 7800 · ATARI ST / STE · COMMODORE 64 · CPC 464, 664, 6128 · FM-7 SERIES · MAQUINAS ARCADE · NINTENDO WII · PC-8800 SERIES · PC-9800 SERIES · SHARP X1 · XBOX 360 · ZX-SPECTRUM
secret S flags signify extra lives or points bonuses
APPLE II · ATARI 2600 / VIDEO COMPUTER SYSTEM · ATARI 5200 · ATARI 7800 · ATARI ST / STE · COMMODORE 64 · CPC 464, 664, 6128 · FM-7 SERIES · MAQUINAS ARCADE · NINTENDO WII · PC-8800 SERIES · PC-9800 SERIES · SHARP X1 · XBOX 360 · ZX-SPECTRUM
46 = Allows following game to start at green level 50 - Player moves by himself 51 = Player moves by himself 60 = Objects drift down 66 = Objects drift right 67 = Objects jump 69 = Objects jump
APPLE II · ATARI 2600 / VIDEO COMPUTER SYSTEM · ATARI 5200 · ATARI 7800 · ATARI ST / STE · COMMODORE 64 · CPC 464, 664, 6128 · FM-7 SERIES · MAQUINAS ARCADE · NINTENDO WII · PC-8800 SERIES · PC-9800 SERIES · SHARP X1 · XBOX 360 · ZX-SPECTRUM
Poke first, talk later? OK, here's one for Xevious. It gives both you and the other shmuck you conned into giving you a challenge (after practicing for three hours solid) infinite lives.
MSX · SHARP X1
Pulsar ESC en la pantalla del título para mostrar el menú secreto; usar cursores para ajustar parámetros (salto, velocidad, color) y mantener SELECT+BACKSPACE con INS/DEL para cambiar de nivel.
COMMODORE 64 · CPC 464, 664, 6128 · MSX · ZX-SPECTRUM
Nivel 1 MAYHEM
COMMODORE 64 · CPC 464, 664, 6128 · MSX · ZX-SPECTRUM
Incoming message on MASK computer - We have kidnapped SCOTT TRAKKIII and are holding him on the moon, Unless you surrender the entire MASK forces to VENOM you will never see him again. Signed Miles Mayhem.
MSX · NINTENDO WII-U
Vampire Killer é o nome da versão para Mega que sai em novembro no Japão. Muito parecido com os jogos da série Castlevania, para consoles Nintendo, Vampire Killer terá dois personagens: Eric, que usa uma lança e dá pulos altos, e Johnny,
MSX · SHARP X1
LAYDOCK
MSX · SHARP X1
C+Q+número de pantalla (0-8) + ESPACIO
MSX · SHARP X1
start a (NEW GAME) and insert the word LAYDOCK as a keyword (WARDATA INPUT). To confirm the keyword you must press the RETURN key.
MSX · SHARP X1
press C, Q and the number of the desired stage (0 to 8) at the same time. Without releasing the key combination we will start the game pressing the spacebar.
MSX · SHARP X1
stop the game with ESC key. Then press M, T and K keys at the same time.
AMIGA · ATARI 8-BIT COMPUTERS · ATARI ST / STE · ATARI XE · BBC MICRO · COMMODORE 64 · CPC 464, 664, 6128 · MSX · PC-DOS · TATUNG EINSTEIN · ZX-SPECTRUM
35136,0. Es para obtener vidas infinitas.
AMIGA · ATARI 8-BIT COMPUTERS · ATARI ST / STE · ATARI XE · BBC MICRO · COMMODORE 64 · CPC 464, 664, 6128 · MSX · PC-DOS · TATUNG EINSTEIN · ZX-SPECTRUM
Romp your way through 512 caverns.
AMIGA · ATARI 8-BIT COMPUTERS · ATARI ST / STE · ATARI XE · BBC MICRO · COMMODORE 64 · CPC 464, 664, 6128 · MSX · PC-DOS · TATUNG EINSTEIN · ZX-SPECTRUM
VILGA TAMIS ASOGE DARAQ LEXIA QUARK ARLON KOPEX OTRUN URIAH SAMAL MISES
AMIGA · ATARI 8-BIT COMPUTERS · ATARI ST / STE · ATARI XE · BBC MICRO · COMMODORE 64 · CPC 464, 664, 6128 · MSX · PC-DOS · TATUNG EINSTEIN · ZX-SPECTRUM
codename of the appropriate teleport
AMIGA · ATARI 8-BIT COMPUTERS · ATARI ST / STE · ATARI XE · BBC MICRO · COMMODORE 64 · CPC 464, 664, 6128 · MSX · PC-DOS · TATUNG EINSTEIN · ZX-SPECTRUM
First find an access card — without that the game is almost impossible to complete. Then find a teleport and travel to Quake. From there go up, turn right, and right again. Once you have reached the core, make a note of what objects you need and look for them. If you find an object which you don't need, take it for it can be exchanged for something else later. Save your access card until the end and then exchange it need, take it for it can be exchanged for the last object — you won't need it again. If you come upon a metal bar across a screen it is possible to break through by dropping from a height onto it.
PC WINDOWS
collect the snow, the second to put on the features, the third to dress the snowman and the fourth to collect ice cubes to prevent him melting
AMIGA · ATARI ST / STE · COMMODORE 64 · CPC 464, 664, 6128 · MAQUINAS ARCADE · MSX · SEGA MASTER SYSTEM · ZX-SPECTRUM
QUANDO VOCÊ ESTÁ COM AVIÕEZINHOS AUXILIARES, ELES É QUE FAZEM OS ATAQUES TERRESTRES, ENQUANTO O AVIÃO PRINCIPAL COBRE O ESPAÇO AÉREO
AMIGA · ATARI ST / STE · COMMODORE 64 · CPC 464, 664, 6128 · MAQUINAS ARCADE · MSX · SEGA MASTER SYSTEM · ZX-SPECTRUM
When your pl ane starts flying to be c om e im- mune oil you have to do Is press all the keys on the lett ha nd si de a nd y ou will see the menu screen and when you start ogoi n you can't be killed.
ATARI 8-BIT COMPUTERS · ATARI XE · BBC MICRO · COMMODORE 64 · CPC 464, 664, 6128 · MSX · ZX-SPECTRUM
drop the koala when a: the statue in Return to Eden it w:-l uncover a useful round grefltn door,. Stand aside. Elrond.
ATARI 8-BIT COMPUTERS · ATARI XE · BBC MICRO · COMMODORE 64 · CPC 464, 664, 6128 · MSX · ZX-SPECTRUM
Don't kill the figure that you meet in the shadow lands - fight until you are told that he is badly wounded then "gethood". Give the old man in the engraving room some bread and he will open a secret passage. Wait by the chest until someone comes and offers to pull it up for yoy. Tie rope to chest, wait until he comes back for you, grab rope, he will pull you up and give you a staff.
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